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Ad of the Day: Every Wave Is Your First in Samsung's Lovely Celebration of Surfing

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"The first time you hold a surfboard, the first time you ride a wave, the first time you get barreled, the first time you win a world title—it doesn't matter where you are from or how good you are. Every day is day one."

That's how Samsung summarizes its newest long-form ad in the clip's YouTube description, but the words hardly do justice to the visuals assembled by agency partner 72andSunny in Amsterdam. In "Every Day Is Day One," we dive right in alongside surfers facing the dauntingly powerful forces that make the sport both exhilarating and terrifying. 

Created as part of Samsung's global sponsorship of the Association of Surfing Professionals World Tour, the ad includes a mix of beginners and seasoned pros like Kelly Slater, Stephanie Gilmore, Gabriel Medina, Johanne Defay and Mitch Crews. Segments were filmed in Iceland, Fiji, India and even the suburbs of New York. 

Helping to maintain the ominous and ambitious tone is the excellent soundtrack, a cover of David Bowie's "Absolute Beginners" by singer Angela McCluskey, whom you might remember from her work with Telepopmusik, and pianist Paul Cantelon.

The message of perpetual discovery is one often noted by the world's greatest surfers. 

"Every single time you paddle into a wave, it's a new wave," Gilmore told the ad's creators. "It's never broken before, and you'll never see it again."



CREDITS
Client: Samsung
Agency: 72andSunny, Amsterdam
Executive Creative Director: Carlo Cavallone
Creative Director: Paulo Martins
Writers: Lee Hempstock, Damian Isaak
Lead Designer: Robert Teague
Designer: Renee Lam
Group Brand Director: Caroline Britt
Senior Brand Manager: Rebeccah Lowe
Brand Co-ordinator: Nicholas Rowland
Director of Film Production: Stephanie Oakley
Film Producer: Eline Bakker
Senior Business Affairs Manager: Madelon Pol
Business Affairs Co-ordinator: Sabina Gorini
Strategy Director: Stephanie Newman
Strategist: Nathan Manou
Director of Communications Strategy: Simon Summerscales
Junior Strategist: Daniel Asplund
Client Director, Global Partnership Marketing, IM Division: Hoon Kang
Client Senior Manager, Global Partnership Marketing, IM Division: Daniel Kim
Client Manager, Global Partnership Marketing, IM Division: Kim Hyunmin

Audio Post Facility: Wave Studios
Sound Supervisor: Alex Nicholls-Lee
Sound Design, Mix: Ed Downham
Audio Post Producer: Ben Tomlin

Production: Exit Films, Melbourne; Smuggler, London
Director: Mark Molloy
Executive Producers, Exit Films: Corey Esse, Emma Laurence
Executive Produdcer, Smuggler: Chris Barrett, Fergus Brown
Producer: Martin Box
Director of Photography: Greig Fraser
2nd Unit Director of Photography, Underwater: Chris Bryan

Editing: Marshall Street Editors, London
Editor: Patric Ryan
Assistant Editor: Elena De Palma
Edit Producer: S.J. O’Mara

Postproduction: Glassworks, Amsterdam
Lead Flame: Urs Furrer
Flame Artist: Bob Roijen
Colorist: Scott Harris
Executive Producer: Armand Weeresinghe

Composition Title: "Absolute Beginners"
Written by David Bowie
Published by Jones Music America (ASCAP), administered by ARZO
Publishing for North America and Jones Music America (ASCAP)
Administered for the World except North America: RZO Music
Master Recording: The Rumor Mill
Producer: J. Ralph
Co-Producer: Arthur Pingrey
Performers: Angela McCluskey, and Paul Cantelon


Ad of the Day: Paris Hilton Is Back to Wash Cars and Sex-Eat Some Burgers

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Paris Hilton has almost come full circle, returning to the hypersexualized Carl's Jr. ad campaign that began when she sudsed up a Bentley in 2005.

The fast-food chain's strategy of selling hamburgers by wrapping them in scantily clad swimsuit models and busty pop culture icons has become a cornerstone of its advertising, thanks largely to Hilton's car washing, uh, skills.

Now she makes a cameo in the brand's newest commercial from 72andsunny, and this time she's serving as a sort of elder stateswoman advising Sports Illustrated model Hannah Ferguson on how to best clean a vehicle while also fellating a sandwich. (It's worth noting that at age 33, Hilton is not the campaign's most seasoned participant. That honor probably goes to Heidi Klum, who was just short of her 40th birthday when she played a meat-loving Mrs. Robinson.)

Supposedly the new ad has something to do with Texas, from which Ferguson hails and around which a new burger is themed. But really that's all whatever, who cares, because bikinis, suds, writhing, meat, etc.

Hilton's abrupt appearance in the ad does have a sort of strange logic, and not just because the soundtrack is a Texas-themed redux of Cole Porter's "I Love Paris." Hilton, who seemed to have faded from the public eye for a while, has, according to people who pay attention to these things, been making a comeback of sorts over the past year.

If that's the case, she at least picked a more respectable way of raising her visibility again than simply releasing another sex tape. 

The original:

CREDITS:

Agency: 72andSunny
Chief Creative Officer, Partner: Glenn Cole
Chief Strategic Officer, Partner: Matt Jarvis
Group Creative Directors: Mick DiMaria, Justin Hooper
Creative Director: Mark Maziarz
Lead Designer: Anthony Alvaraz 
Copywriter: Teddy Miller
Chief Production Officer: Tom Dunlap
Director of Film Production: Sam Baerwald
Executive Film Producer: Molly McFarland
Film Producer: Brooke Horne
Film Production Coordinator: Taylor Stockwell
Group Strategy Director: Matt Johnson
Strategist: Josh Hughes
Director of Business Affairs: Michelle McKinney
Group Business Affairs Director: Amy Jacobsen
Business Affairs Manager: Maggie Pijanowski
Business Affairs Coordinator: Calli Howard
Managing Director: James Townsend
Brand Director: Alexis Varian
Brand Manager: Michal David
Brand Coordinator: Ali Arnold
Communications Manager: Kayla Lostica 

Client: CKE—Carl Karcher Enterprises
Chief Executive Officer: Andy Puzder
Chief Marketing Officer: Brad Haley
Senior Vice President, Product Marketing: Bruce Frazer
Director of Advertising: Brandon LaChance
Vice President, Field Marketing, Media, Merchandising: Steve Lemley
Director, Green Burrito Marketing, Development: Kathy Johnson
Director, Product Marketing, Merchandising: Christie Cooney
Senior Vice President, Corporate Communications, Public Affairs: Melissa Robinson
Director, Public Relations: Kathleen Bush

Production Company: HIS Productions
Director: Chris Applebaum
President: Stavros Merjos
Executive Producer, Managing Director: Rebecca Skinner
Executive Producer: Roger Zorovich
Head of Production: Doron Kauper
Producer: John Hardin
Editorial: Freditor
Producer: Yole Barrera
Editor: Fred Fouquet
Post Effects: Brickyard
Visual Effects Artists: Patrick Poulatian, Mandy Sorenson, George Fitz
Producer: Diana Young
Telecine: CO3
Colorist: Mike Pethel
Senior Producer: Matt Moran
Sound Design, Mix: ON Music & Sound
Mixer: Chris Winston
Music: Squeak E. Clean Productions
Composers: Justin Hori, Charles Rojas
Vocals: Daisy Hamel-Buffa
Senior Music Producer: Chris Shaw

New Legacy Ads Trade Anger for Empowerment

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Legacy—the anti-smoking group behind the "Truth" campaigns—adopts a new strategy in the first campaign from new agency 72andSunny.

Big picture, the tone is less combative and more empowering. The new tagline is, "Finish It."

The campaign's launch ad, "Finishers," positions smoking as a relic of a bygone era. Set to the song "Revolusion" by Swedish performer Elliphant, the ad opens with the message, "In 2000, 23 percent of teens smoked. Today, only 9 percent of teens smoke. That's less than the number of VHS tapes sold in 2013. Its less than the number of landlines still in use. But the fight isn't over."

The spot briefly briefly skewers the marketing tactics of tobacco companies—which had been the focus of previous campaigns from Arnold and Crispin Porter + Bogusky—before moving on to the message, "We have the power. We have the creativity. We will be the generation that ends smoking. Finish it."

Beyond TV ads, the effort, which aims to reach 15 to 21-year-olds, include digital and cinema ads. One digital initiative, highlighted in the first TV ad, enables consumers to place an "X" in an orange square on their Facebook profile photo (without blocking out their faces).

When Legacy began its "Truth" campaign 14 years ago, the ads focused on the marketing tactics big tobacco companies employed on young audiences, taking a rebellious, confrontational tone. Since then, times have changed and it became clear that Legacy needed a different approach. As 72andSunny chief creative officer Glenn Cole told The New York Times, "Blatant examples of marketing cigarettes to younger consumers were no longer appearing with the same frequency and teenagers today were more drawn to taking positive action than protesting."

"An insight we built this campaign around is that this up-and-coming generation is just craving to be agents of social change," Cole added, "and their biggest frustration is that they just don’t know how to do it."

"Finishers" aims to capitalize on young people's desires to correct the societal ills of previous generations, such as gender bias and homophobia. By likening declining rates of smoking to outdated technology, it also likens smoking to social problems that millennials would like to erase.

Despite the strides made against youth smoking in recent years, Legacy and 72andSunny leaders still feel that the odds are stacked against them. "We are definitely David going up against Goliath here," Legacy Chief Executive Robin Kovall told the Times, referring to the organization's $130 million advertising budget for the next three years, compared to the $8.4 the Federal Trade Commision has estimated tobacco companies spend on marketing annually. "We need to use the most powerful, effective, well-targeted tools at our disposal."

72andSunny landed Legacy's creative account in February after a review in which the other finalists Anomaly, BBDO, Droga5 and 180LA.

Ad of the Day: Led Zeppelin's 'Immigrant Song' Drives Epic Live-Action Trailer for Destiny

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Ad agency 72andSunny assembled quite the crew for its latest live-action trailer for an Activision video game—in this case Destiny, a new post-apocalyptic shooter game coming out Tuesday that's set 700 years in the future and features humans struggling to stay alive in a solar system they've colonized.

Joseph Kosinski (Oblivion and Tron:Legacy) directed it, with help from Oscar-winning DP Claudio Miranda (Life of Pi), Oscar-winning effects studio Digital Domain, Oscar-nominated effects studio Legacy Effects and Oscar-winning sound designer Per Hallberg (Skyfall, the Bourne movies).

The results are impressive. It has that now-familiar mix of epic visuals and sly comedy. But once again—as is true in so many cinematic video-game trailers—it's the music that really makes it. And you can't get a much more epic track than Led Zeppelin's "Immigrant Song."

Kosinski, of course, knows this, having directed the famous "Mad World" spot for Gears of War way back when. Kosinski also likes to shoot as much as possible in camera—and did so here by traveling to remote locations in Mexico, Arizona and Utah to film the scenes on the moon, Venus and Mars.

Oh, and the levitating AI character of the Ghost is voiced by Peter Dinklage (Game of Thrones), who plays the same character in the game.

"The live-action trailer is the culmination of an ambitious marketing campaign befitting what we hope is our next blockbuster franchise," says Activision CMO Tim Ellis. "The campaign has included a previous live-action commercial by Jon Favreau, a Beta played by 4.6 million people, the first selfie sent into deep space, the first Newsweek special edition for a commercial product, gameplay trailers exploring Mars, Venus and the Moon, and Destiny Planet View, a chance to walk through these worlds using Google Street View—the first time a video game has been mapped using Google technologies."

Check out the Destiny Planet View site here, and the trailer for it below.

CREDITS
Client: Activision Publishing
Chief Executive Officer: Eric Hirshberg
Chief Marketing Officer: Tim Ellis
Senior Vice President, Consumer Marketing: Todd Harvey
Vice President, Consumer Marketing: Ryan Crosby
Senior Manager, Consumer Marketing: Alonso Velasco
Associate Manager, Consumer Marketing: Pam Caironi

Agency: 72andSunny
Chief Executive Officer: John Boiler
Chief Creative Officer: Glenn Cole
Chief Strategy Officer: Matt Jarvis
Chief Production Officer: Tom Dunlap
Head of Production: Sam Baerwald
Executive Creative Director: Frank Hahn
Creative Director, Writer: Tim Wolfe
Creative Director, Designer: Peter Vattanatham
Lead Designer: Garrett Jones
Copywriter: Ryan Iverson
Art Director: Vincent Barretto
Senior Producer: Eric Rasco
Production Coordinator: Michael Quinones
Group Brand Director: Mike Parseghian
Brand Director: Eli Hoy
Brand Manager: Morgan Murray
Brand Coordinator: Kirbee Fruehe
Business Affairs Director: Amy Jacobsen
Business Affairs Manager: Kelly Ventrelli
Business Affairs Coordinator: Amy Shah

Production Company: Reset Content
Director: Joseph Kosinski
Director of Photography: Claudio Miranda
Managing Director: Dave Morrison
Executive Producer: Jeff McDougall
Producer: Julien Lemaitre

Costumes: Legacy Effects
Effects Supervisor: J. Alan Scott
Key Artists: Vance Hartwell, Anna O' Kane, Marilyn Chaney, Greg Smith, Won Song

Editing Company: Union Editorial/Circus
Editor: Jono Griffith
Assistant Editor: Jedidiah Stuber
Executive Producer, President: Michael Raimondi
Senior Producer: Joe Ross

Visual Effect: Digital Domain
Chief Creative Officer, Senior Visual Effects Supervisor: Eric Barba
Senior Producer: Carla Attanasio
Producer: Charles Bolwell
Senior Visual Effects Coordinator: Alex Michael
Computer Graphics Supervisor: Greg Teegarden
Compositing Supervisor: Dan Akers
Animation Director: Steve Preeg
Effects Lead: Eddie Smith
Computer Graphics Lead: Daisuke Nagae
On-Set, Data Integration: Viki Chan
Art Director/AFX: Cody Williams
President, Advertising and Games: Rich Flier
Executive Producer, Head of Production: Scott Gemmell

Sound Design: Formosa Group
Supervising Sound Editor: Per Hallberg
1st Assistant Sound Editor: Philip D. Morrill
Sound Designers: Ann Scibelli, Jon Title

Mix: Lime
Mixer: Rohan Young
Assistant: Jeff Malen

Ad of the Day: Starbucks Tells Your Story, Not Its Own, in First Global Brand Campaign

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Need a place where you can audition someone for your band? Where you can haul your giant computer equipment for a geeky meeting? Where you can fuel up with your fellow bikers? Where you can celebrate a birthday, reconnect with a long-lost friend or just engage in a little PDA?

There's a Starbucks for that.

The coffee giant rolled out its first global brand campaign on Monday. And the focus is very much not on Starbucks (well, kind of not on Starbucks) but on the millions of people who get together at its stores every day—and the stories they have to tell.

The feel-good theme is "Meet me at Starbucks," and the centerpiece—a five-minute-plus mini documentary by 72andSunny—shows people doing just that. It was culled from 220 hours of footage filmed in a single 24-hour period in 59 Starbucks stores (including the one I visited this morning, on Astor Place in New York) in 28 countries by 39 local filmmakers and 10 local photographers.

We get to visit everywhere from Rio de Janeiro to Bogota, Singapore to Beijing, Mumbai to Toronto, Paris to Berlin to Istanbul. And the bonhomie—like your latte—appears to be much the same wherever you go.



Last week we posted some new Starbucks work by BBDO New York that was very minimalist—images of text-message conversations cleverly showed how meeting people face to face is better than communicating virtually. The new campaign has the same message, but the style is sprawling by comparison.

On YouTube, the five-minute film is interactive, giving you options to watch eight other films that tell the stories of different eclectic groups who regularly get together at Starbucks. We meet scrapbookers in Long Beach, N.Y.; postcard-sending fanatics in the Czech Republic; women practicing the art of knot tying in Japan; a hearing-impaired group meeting weekly in Honolulu; and more. (The film was cut into 30- and 60-second TV ads.)

If that's not enough, you can click on "Gallery Mode" and get a whole screen full of smaller screens—with little films and vignettes everywhere you look. If this smorgasbord of virtual content doesn't convince you to stop consuming virtual content and go meet someone face to face, nothing will. (Actually, it's not that easy to embed anything except the main film, and perhaps that's a way to prevent virtual sprawl.)

Rather than make any real argument for getting together at Starbucks specifically, the campaign assumes you probably already do. (It takes a brand of Starbucks' size to say things like, "It's never been just about the coffee.") And so the brand happily blends into the background. It's so ubiquitous, it's almost invisible. It's the happy host. And it lets the consumer be the hero.

What the campaign does suggest about Starbucks, though, is that it's not just the unthinking, inevitable choice. Indeed, everyone here is thinking, and feeling, very deeply indeed. It's not just what everyone does. It's what interesting, passionate people do—and it's what they choose to do.

"Good things happen when we get together. See you tomorrow," says the copy at the end. It's hard to argue with the first statement. The second, despite the phrasing, is actually up to you. And if the campaign does what it's supposed to, it will feel like a real choice—and one you'll gladly make.





CREDITS
Agency: 72andSunny
Glenn Cole, Chief Creative Officer
John Boiler, CEO
Grant Holland , Group Creative Director
Chiyong Jones, CD/CW
Gui Borchert, CD/Designer
Jc Abbruzzi , Lead Writer
Warren Frost, Lead Designer
Martin Schubert, Jr. Writer
Natalie Viklund, Jr. Designer
Aaron Tourtellot, Jr. Designer
Matt Swenson, Creative Technologist
Matt Jarvis, Chief Strategy Officer
Kelly Schoeffel, Co-Head of Strategy
Elisha Greenwell, Strategy Director
Chris Kay, Managing Director, LA
Josh Jefferis, Brand Director
Celeste Hubbard, Brand Manager
Alex Belliveau, Brand Coordinator
Tom Dunlap, Chief Production Officer
Sam Baerwald, Director of Film Production
Dominique Anzano, Calleen Colburn, Ellen Pot, Sr. Film Producers
Peter Williams, Film Producer
Heather Wischmann, Director of Interactive Production
Ruben Barton, Sr. Interactive Producer
Adrienne Alexander, Interactive Producer
Jason Heinz, Sr. Analyst
Melissa Bell, UX Design Director
Chip Davis, UX Designer
Michelle McKinney, Business Affairs Director
Christina Rust, Business Affairs Manager
Jesse Sinkiewicz, Business Affairs Coordinator

Production Company: m ss ng p eces, in collaboration with Co.MISSION Content
Josh Nussbaum, Director
Kate Oppenheim, Ari Kuschnir, Brian Latt, Executive Producers
Dave Saltzman, Head of Production
Mike Prall, Producer
Harrison Winter, Co.MISSION Content Group EP / CEO
Kris L. Young, Co.MISSION Content Group President

Ideas United
David Roemer, CEO
Tammi Montier, Business Development
Aaron Azpiazu, Partner Manager

Editorial: Cut & Run, Los Angeles
Michelle Eskin, Managing Director
Carr Schilling, Executive Producer
Remy Foxx, Post Producer
Lucas Eskin, Stephen Berger, Isaac Chen, Sean Stender, Kendra Juul, Editors
Brian Meagher, Christopher Malcolm Kasper, Assistant Editors

Editorial: 72andSunny Studio
John Keaney, Director of Operations
Nick Gartner, Editor
Becca Purice, Producer

VFX: Jogger
David Parker, Creative Director
Matthew Lydecker, Artist
Megan Kennedy, Producer
Liz Lydecker, Sr. Producer

Telecine: CO3
Sean Coleman, Colorist

Mix: Play Studios
John Bolen, Ryan Sturup, Mixers
Lauren Cascio, Executive Producer

Music
Keith Kenniff, Unseen Music
Jóhann Jóhannsson
Youth Faire
Andrew Simple

Interactive: Stopp/Family
CEO/Executive Producer: Fredrik Frizell
Executive Producer: Eric Shamlin
Producer: Callan Koenig
Creative Director: Zachary Richter
Associate Creative Director: Abe Cortes
Junior Designer: April DiMartile
UX: Wai Shun Yeong
Junior UX: I.K Olumu
Technical Director: Ola Björling
Backend Developer: Mattias Hedman
Frontend Developer: Jin Kim
Subtitle Developer: Brian Hodge

Google Embeds Itself in NYC With Some Delightful Site-Specific Outdoor Ads

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Google has been running a lovely ad campaign promoting its rebranded mobile app. But some of the best executions have been pretty hard to find—because they've been woven into the fabric of New York City.

72andSunny created the wonderfully site-specific ads below, working with a variety of organizations and proprietors to bring little mini-installations to life. While the reach is probably fairly low, the playful factor is high—and it's great to see a giant company doing such joyfully detailed work on the ground.

"Google search has always been about inspiring curiosity and enabling discovery," a Google rep tells AdFreak. "This is the inspiration behind encouraging New Yorkers to re-look at familiar landmarks—both big and small—in a new light. By pairing interesting questions with visually intriguing placements we hoped to cut through all the sights and sounds of the city that compete for attention."

She adds: "Our outdoor campaign aims to spark curiosity about the breadth and depth of New York, and the types of information you can ask of the Google app. Where possible we tried to make the work feel as natural to the environment as possible—from custom bowling balls in Brooklyn Bowl to cappuccino cups in Cafe Reggio."

Craigslist Is the Setting for This Interactive Music Video About Humanity, or at Least Weird Ads

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Craigslist might be best for making a couple bucks off that one-wheeled leopard-print bicycle your ex left behind, and it's just that kind of random human curio that makes the classified site the inspiration for—and theme of—this new interactive music video created by 72andSunny's in-house creative school 72U.

Set to the song "Catch a Break" by the group Superhuman Happiness (founded by Stuart Bogie, who's played with the likes of Arcade Fire), the project's website is designed to look like Craigslist, with sparse blue links. When clicked, they lead to various pop-ups—150 in total—emulating the kinds of posts found on the real Craigslist.

The point, according to the agency, is to capture the human experience, and illustrate how "all of your life—heartbreak, happiness and surplus appliances—can be contained in a message board like Craigslist."

That might be a a stretch, but the fake ads at least do a pretty good job of capturing the often-weird spirit of the iconic site (if not the heights of glory and depths of shame found in its finest, most insane postings). The ads range from emo, to desperate, to pseudo-philosophical, to touching, to ridiculous, to name just a few.



Perhaps best (that is to say, most true to Craigslist form) is the legal category—one post, titled "Free Divorce Advice," wonders "Where are all the almost single ladies at?" Another, titled "You pay I counsel," reads, sic, "I just got paralegal very professional master certificate from university. I sue to make you feel so good. Forget about about wife, husband, car, work. Why worry? Relax time. It’s gonna be good. You pay in form of gold watch, expensive jewelry, deli meats, credit card, or traveler check. No American Express. NO AMERICAN EXPRESS."

72U's seven-person team created the website with a budget of less than $1,000, and the video will launch in a not-at-all-spammy way with 275 real Craigslist posts in 11 categories in 25 cities. Whether it fits the song, we'll leave to you—the "Haiku" link pops up parts of the lyrics, pieced together after the jump.

And if you don't have the patience to play with the interactive site (coded for Google Chrome), there's a static demo version of the video below, which includes the obligatory strange geek salute: a GIF of a man humping a robot before they both explode under the header "When will humans be able to love machines?"—posted, naturally, in the biotech and science section.

LYRICS:
Landlord's knocking, you know you ain't catching a break today
You've grown tired of the bottle and you wish you could fake today
Your weak heart beats fast and you want to wait today
You replay the past trying to get it straight today
Let the water wash away
So you'll leave right away
If you can't catch a break
Look up all of a sudden they're pulling the bait away
Because they love to collect while they always hate to pay
Osama can't be the only one who prays
Drawing lines between our between our minds and yesterday
We need you right away
If you can take a break
La La La la [etc.]
Don't you run away
You might catch a break
When you're cast away
From your holiday
Keep your heart at bay
You might catch a break
You won't run away
When you catch a break

Inside the Massive Campaign Behind Call of Duty: Advanced Warfare

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Disembodied, badly equalized and with no musical cues or ambient sound around it, the nonetheless recognizable voice of Kevin Spacey in sneering antihero mode fuzzes over the computer speakers. "You think that you can just march into these countries based on some fundamentalist religious principles, drop a few bombs, topple a dictator and start a democracy?" he asks. "Ha! Gimme a break." A strange humming noise follows.

That audio clip, with no context, surfaced in May. A new episode of House of Cards, perhaps? An Aaron Sorkin project? It took the Internet a few hours to figure it out. When you ran the clip through a spectrogram(!), the waveform made by the hum at the end resolved into a picture of a soldier carrying a gun into battle in a pose instantly familiar to players of Activision's decade-plus-old video game franchise, Call of Duty. Which is to say, everybody.

The wildly popular game has earned Activision some $10 billion over its lifetime, which began in 2003, making it one of the most lucrative gaming franchises in history--with corporate siblings World of Warcraft and Skylanders among the others. For its 2011 iteration, Call of Duty: Modern Warfare 3, the company says it hosted 1.5 million concurrent players on the first day of release.

The larger operating unit of Activision Blizzard, Activision is run by former Deutsch LA co-CEO Eric Hirshberg, who assumed the CEO job in 2010 and hasn't looked back. "It's been a huge learning experience and very satisfying to be working on a creative product further upstream," Hirshberg says. "In advertising, all you get to do is influence the message and the way a product is positioned and communicated. But as we know from the ad business, a lot of times there isn't something special or differentiating baked into the product itself. And this is a chance for me to influence that and make sure that the things that we were actually launching were created different before communication ever began."

In marketing terms, it's tempting to think of Call of Duty as basically a film franchise, but that's wrong. It is true that, much like a movie studio, Activision manages the campaigns leading up to the latest release of the game each November (this year, Nov. 4) with teasers starting six months out, the rollout of a big launch trailer, and integrations across everything from last year's Eminem album to this year's partnership with Vice Media (a documentary sponsored by Activision about the leaders of the mercenary industry upon whom Spacey's character is modeled). But it is a year-round enterprise, with new maps, add-ons and fun stuff made available for purchase every few weeks between game launches. For each marketing blowout--whose centerpiece is a flashy trailer from 72andSunny--there are four smaller, targeted campaigns.

It's a good year to talk about strategy with Hirshberg and Tim Ellis, the company's CMO, because Activision is pulling out all the stops on Call of Duty: Advanced Warfare. The latest game has a new lead developer for the first time since 2005 (Sledgehammer Games, joining the alternating teams of Treyarch and Infinity Ward after working with the latter on CoD: Modern Warfare 3), and is going in a slightly more science-fictional direction. The series' hallmark has always been realism down to the last detail (Activision likes to play up the Pentagon's input into the games), but the new guns and tanks look more like they're on loan from the R&D division than the armory. In all honesty, the ripped-from-the-headlines thing doesn't always pay off. CoD: Black Ops 2 created a certain amount of controversy when Activision brought on Iran-Contra planner Oliver North as a consultant, and Manuel Noriega was less than thrilled with his cameo in Ghosts and is now suing the company. (Activision's official line, from none other than Rudy Giuliani, who represented the firm: "Manuel Noriega had no more than an inconsequential appearance in Call of Duty and isn't entitled to anything for his role as a brutal dictator.")

Activision CEO Eric Hirshberg (l.) and CMO Tim Ellis | Photo: Karl J. Kaul/Wonderful Machine

This time around, the most notable addition to the game is Spacey--a guy arguably more famous than either North or Noriega, and for much less scandalous reasons. Call of Duty's ads have a history of using Hollywood stars--Jonah Hill and Sam Worthington starred in a spot, directed by Peter Berg, for CoD: Modern Warfare 3. The developers also employ tinseltown production talent: screenwriters Stephen Gaghan (Syriana, Traffic) and David S. Goyer (The Dark Knight) have penned storylines for campaigns. Just last week, Los Angeles creative agency Ant Farm won a Grand Key Art Award in the audio/visual category from The Hollywood Reporter and the Clio Awards for its work on the Call of Duty campaign.

For Advanced Warfare, Hirshberg says, Activision wanted a face everyone would recognize. Spacey was at the top of the wish list. "He's a guy who's done some really enterprising things in terms of getting involved with different media," Hirshberg notes. "Doing a high-quality HBO-style show for Netflix is now a no-brainer; when he did it, it was a huge zag and unheard of."

The relationship is beneficial to both Activision and Spacey, according to Hirshberg. "We put him in front of a new audience who might not be familiar with some of his iconic films in another situation where he's trailblazing, being an actor on his level, a two-time Oscar winner in a completely new medium," he says.

Taylor Kitsch, best known for Friday Night Lights, stars in a trailer promoting the latest CoD. “I’m very proud of the way I can handle a gun now,” he says.

Part of the reason the series is changing is because, frankly, it needs to. Last year's installment, CoD: Ghosts, was not as well-received as other launches. And with next-generation gaming systems (Xbox One, Sony PlayStation 4) comes the next generation of play mechanics, and a much more open playing field. World of Warcraft is a major source of revenue for Activision Blizzard, but that income has declined along with its subscriber base. Activision is hedging its bets--a little. It commissioned a well-received multiplayer shooter game, Destiny, from Bungie, the studio that developed Microsoft's popular Halo franchise. But considering that the blockbuster game market caters primarily to people who buy two, maybe three games in a year, might Destiny eat into CoD's margins? Hirshberg insists that it won't. And as Cowen Group analyst Doug Creutz puts it: "If you're going to get eaten, you'd rather cannibalize yourself."

Creutz personally looks forward to playing the latest CoD. "It's futuristic and there's a greater emphasis on mobility in the player versus player, and Call of Duty lives and dies on the player versus player," he says. But the quality of the new title, he adds, might not matter. "It's hard to get people to come back even if you do a better job this time around. If my friends have moved on to something else, I'm going to play that," he says. The splashy Hollywood production values are there to attract new gamers, and that's always the balancing act for a game the size of Call of Duty: how to maintain both a massive fan base and manage churn by keeping the product appealing to a general audience.

Call of Duty is in a league by itself. Grand Theft Auto, BioShock Infinite, XCOM--all are great games, but their audiences remain limited because, even when they do incredible sales, they don't come out every year. Titles that do come out every year, like FIFA, don't change much. "Call of Duty is a little different because it's such a mass market product," Creutz says. "The rest of the industry is so niche-y, and it takes so long to launch."

As Ellis puts it, "We have to treat every launch as our comeback, and we can't just go in there trying to top ourselves. We have to go into it with the mind-set that we need a radical leap forward every year of the franchise launch."

Creutz estimates that Call of Duty costs $50 million to $100 million to launch and market each year. (Activision declined to comment.) It would be very hard to spend too much, he says. "They're doing over $1 billion a year on this game, so whether they spend $50 million or $100 million to make it, it's a rounding error. You spend what you need to spend to make it great," Creutz says.

Accordingly, for the game's big celebrity-driven trailer this time around, the company tapped Taylor Kitsch, best known for playing Tim Riggins on NBC's Friday Night Lights and star, with Colin Farrell and Vince Vaughn, of the coming season of HBO's True Detective. Kitsch was an obvious choice, not just because of his fan base but also his relationship with Berg, who created Friday Night Lights. And he recently worked on Lone Survivor, another project with a heavy military presence on set. "Having worked with Navy SEALs, I'm very proud of the way I can handle a gun now," says Kitsch. With respect to Call of Duty, he says, "I just hope to keep throwing curveballs." And there are more balls in the air than ever before. "The game has changed," says Kitsch. "And I haven't been in it forever, but it's definitely different, especially given how much that foreign box office means. Sometimes it's a good 75-25, if not 80-20."

Overseas concerns don't just affect the movie business. Activision relies on the international market, too. China, in particular, is vast and slippery territory for the gaming companies, with borderline nonexistent enforcement of piracy laws and supply chain problems companies that operate solely in the American market never have to deal with--even taking into account the digital nature of the product.

That's why Hirshberg has a well-regarded internal division, Raven, working on solutions. "We're making a specific game from the ground up for the Chinese market," he says. "The business model is a little bit different. You make the content that's right for the Chinese market--it's primarily free to play and microtransaction based, but we're doing it with our triple-A, Western studios."

The Chinese CoD, in other words, will probably be a freely downloadable game through Chinese media giant Tencent in which a user pays a few renminbi for perks--bigger guns, better bombs, emergency backup. It probably will be smaller in terms of file size than the multi-gigabyte edition that comes on Blu-ray discs for PS4 and Xbox One. In many ways, it is the industry's next challenge. To make it in the key Chinese market, Activision has to produce a high-quality game that can be downloaded and played over spotty connections via old cables and overloaded networks run by local monopolies.

Then there's the obligation to respond to any hiccups quickly and well. One of the ways CoD has remained popular in the U.S. is through customer relationship management. Ellis, who worked for Volkswagen and Volvo prior to Activision, understands the importance of customer relations. "We're constantly asking ourselves how best to keep players happy and engaged and just keep them coming back and wanting more," he says. "And then, of course, how do you encourage them to express themselves through creation of user-generated content and other sorts of ambassador activities?"

The answer can be found in virtually every meeting space at Activision. Throughout the building, Ellis says, one can find these wise words scrawled across whiteboards: "No Douche Moves."


Tillamook Dairy Ups Its Marketing Strategy

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Tillamook, the Oregon farmer-owned dairy cooperative, has tapped 72andSunny to head strategy and brand development.

"We have an extremely aggressive growth plan for the next five years," said John Russell, senior director of marketing at Tillamook. "72andSunny will get us to where we want to go, given the kind of work they’ve done for Target, Starbucks and Samsung."

Russell, who worked with 72andSunny CEO John Boiler when the two were at Wieden + Kennedy, said Tillamook would increase its past media spending by 60-70 percent. According to Kantar Media, Tillamook spent just under $3 million in media last year, although Russell said non-measured media like shopper marketing was a high-priority for the company as well.

In the past, the 105-year-old coop worked with agencies and design firms on a project basis, and will continue to do so even with a lead agency in place.

Russell, who joined Tillamook six years ago, said the company has pursued a more aggressive growth strategy since Patrick Criteser joined Tillamook in 2012 as president and CEO. He had previously been chief at Portland-based Coffee Bean International. 

Tillamook is known mostly for its cheddar cheese, which is available in all 50 states but the brand’s stronghold is in the Western U.S. and Russell said that region will remain the focus of its marketing efforts. He said the company will develop a new brand strategy with 72andSunny, emphasizing the growth of the company’s share in ice cream, Greek yogurt and butter categories.

In terms of future messaging, Russell said 72andSunny will stay true to Tillamook’s roots.

"We want to make sure everyone knows where their food comes from. We need to make sure people understand we are owned by 90 farmer families who provide milk and make all the decisions," he said. "If you want to have a discussion about farm to table, we need to make sure people know who we are."

Jared Leto Headlines Adweek’s L.A. Roundtable

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More than any city in the world, Los Angeles defines creativity. It is shaped by a massive entertainment industry, storied creative agencies and a burgeoning maker and startup culture. But its creative energy also is driven by the powerful intangibles of optimism and renewal. And with digital technology linking it not only to Chicago and New York but also South America and Asia, L.A. will only grow as the world’s creative center. That’s why Adweek last month invited a group at the heart of this business and city to discuss opportunities and challenges of living and working among the most creative doers and dreamers.

Adweek:Rob, TBWA has a long legacy in Los Angeles, and our motivation for being here today is probably similar to what spurred Jay Chiat to set up shop here in 1968. Do you think his creative manifest destiny has been realized?
Rob Schwartz, global creative president, TBWA\worldwide (clio juror ’13): I think, yes. Jay basically said I don’t want to be New York, I don’t want to be Chicago. I want to go to this place Los Angeles. And back then there were movie companies and Dodger Stadium. Nobody was thinking advertising. But slowly and surely, between Jay and Guy Day, they built an agency based on L.A. at its best, and that’s doing things that hadn’t been done.

Jared, with so many creative tools at your disposal, do you have to be more curator than creative?
Jared Leto, actor/musician/digital entrepreneur:  No, not really. Thankfully, I don’t have those kind of rules in place. I basically get to do whatever I feel like doing, and that’s my job as an artist. When you think of the greatest things of all time, whether it’s advertising or whether it’s art, the word risk is somewhere in there, right? And if you’re paying attention to the rules, you’re not risking very much. So my job is to not follow rules, that’s the job of the artist. 

 

Adweek responsive video player used on /video.



Sibyl, Facebook is doing interesting work connecting talent with their fan bases.
Sibyl Goldman, head of entertainment partnerships, Facebook:
There’s this amazing thing happening now where creative people are connecting directly with their fans in ways that used to have to happen through marketing. I support marketing, of course, but there’s that direct message experience that happens now if you like or follow someone on any of these platforms. There’s a huge opportunity for artists to share what they’re passionate about, whether it’s their own projects or something else they love.

Jamie Byrne, director, content strategy, YouTube: With these open platforms, whether it’s YouTube, Twitter, Instagram, Facebook, individual creators can reach out and build a fan base all on their own. There’s no longer a gatekeeper that says this person is going to get cast in this and become famous. You have somebody like Bethany Mota post her first video on YouTube at 14. Four years later she’s globally known, has millions of subscribers, and she’s now on Dancing With the Stars. That’s one of the really exciting things that’s happening right now and a lot of it’s being driven by companies here in L.A.

Photo: Sheryl Nields; Jared Styling: Chloe Bartoli; Jared Hair: Chase Kusero; Jared Makeup: Jamie Taylor/The Wall Group


John, how do you create connective tissue among agencies, entertainment, tech and brands?
John Boiler, founder/ceo, 72andsunny:
It used to be that whenever you wanted to connect with celebrity or a media channel, it was a transaction. But now you really have to have a creative agenda. The reason why we’ve had some success is because we go with, like, five ideas that might help get everyone’s interest aligned and moving toward an abundance theory approach that we’re not going to fight over the pie, we’re going to make the pie bigger for everyone. 

Leto: It is interesting, though, you have this wide-open world and people don’t take more chances. There are a lot of artists and celebrities who probably would want to work with you, but there isn’t the strongest bridge between some of you guys and the talent. People ask me all the time up north in tech for help or connections. I don’t get the sense that you guys are in tune with that how-to process, but there are definitely people out there who would be willing to experiment, and it’s a low, low risk as far as production and accessibility. I mean God, it used to cost a lot of money to do these things, right?


Goldman: And don’t you think there’s an expectation that whether it’s a piece of marketing material or just a piece of content that it will all be good content now because there’s this demand to share, right?

Jae Goodman, co-cco/co-head, CAA marketing (clio juror ’13): I don’t think that expectation exists. You have to create it. If there’s one thing we ask even our biggest advertisers to think about—and this actually came from a General Motors client by the name of Steve Tahani and he came to Hollywood and said we’re not about deal flow, we’re about idea flow. Bring an idea. If we like the idea, we’ll get behind it, and the money will come behind it. But if you expect me to walk into the room with a bag of cash, we’re not gonna have a meeting. And it fundamentally changed General Motors’ relationship with this town.

So is the idea as deal point particular to L.A.?
Goodman: It certainly is the key export of this city and why we all came here, whether it’s Jay Chiat to set up shop here or Jared, who came here to follow a bunch of different dreams. But yes, the infrastructure of Los Angeles is such that every day people can show up here with an idea, whether it’s Roy Choi born here who’s reinvented food or an artist who’s moving here from London, New York or Paris—and they really are doing that. Or a bunch of advertising, I’ll speak for myself, hacks who actually want to create stuff that audiences like. This is the place to do it.
Rob Schwartz, global creative president, TBWA\Worldwide: What I’ve always thought was powerful about L.A. is that it’s a dream town and it’s a make town. When you walk around this lot here, people are making things and that’s unique to other cities, ’cause I think there’s a lot of dreaming in New York, but there’s not a conspicuous culture of now we’re going to make it too.
Goodman: You just pissed off a bunch of New Yorkers.

Photo: Sheryl Nields; Jared Styling: Chloe Bartoli; Jared Hair: Chase Kusero; Jared Makeup: Jamie Taylor/The Wall Group; Others Grooming: Daniele Piersons/Exclusive Artists using Baxter of CA


John, you were pretty firm that you do not want to create another typical New York advertising agency.
Boiler: I do think that some of the DNA from starting in L.A.—being fast and loose, and make the prototype and then run it and see if people like it and then maybe do a second one—that’s new math to some corners of our industry. I’m not saying New York is one because there’s a lot of progressive agencies there. But I’m really interested in our New York office operating under the same principles of embrace making, move forward and partner with people, keep their interests at heart and make great stuff.

Byrne: It’s a tech mind-set, this idea of launch and iterate. And particularly for brands, I mean you have to be brave and you have to take risk now and put things out there and see how people respond to them. You know, we were talking earlier that it’s like a lot of what happens—you know, creativity today is death by focus group, right? There’s a huge opportunity to use Facebook or YouTube to put something out there, see how the consumers respond and then build on it from there. 

 

Goodman: I love that, but there’s also the act of crafting, and I do think sometimes that the rapid prototype way of working flies in the face of actually going to your office, shutting the door and writing a great idea down, sharing it with somebody you trust, sleeping on it, taking it to the client, everybody going away for a week and not talking and thinking about it—and sometimes it takes a year. How long did it take to make that Dallas Buyers Club? They didn’t rapid prototype it.

Leto: Two years.

Goodman: We do live in an era where you can rapid prototype, but I don’t like the idea that you make five ads, put one online and see which one people like the best and the best one becomes your Superbowl ad.

Schwartz:  That’s vapid prototype, not rapid prototype.

Leto: Well, I guess the issue is it’s so cheap to do some of this stuff now, you can just shit out a 3-D-printed version of your dream, quick and easy.

Goodman: But is it gonna look like your dream?

Leto: No, it won’t, and it’ll smell a lot worse, too.

Chris, you guys work super fast.
Chris Bruss, vp, branded entertainment, funny or die (clio juror ’14): If we’re the Saturday Night Live of the Internet, we don’t have to wait until Saturday. We’ve got the soundstage downstairs, or we can just shoot it over here in the office and put it up the next day.

Leto: But while some of that stuff may be turned around quickly, it’s also based on the hard work and talent of writers and artists and actors and comedians who have been developing their craft for decades.

Bruss: Yeah, of course it is, but [Funny or Die co-founders] Will Ferrell and Adam McKay started it as a sandbox for people to be creative and brave. When we have actors and musicians and athletes come in, they say great, but what if it’s not good or what if people don’t like it?  For the most part, on the Web, if people don’t like it, it just doesn’t go anywhere. People don’t share it or push it through other channels.
Leto: Or they crucify you.

Bruss: Very rare, but yes. Maybe for brands more than for actors and celebrity talent.

Goldman: But don’t you think that in one of the things you have done on Funny or Die is that you have a brand that people understand?  A lot of digital brands have done that. BuzzFeed’s another example where you know what kind of content you’re getting when you see something from BuzzFeed.
goodman: They built a brand. Funny or Die could exist without the Internet. Funny or Die does not need the Internet to do great comedy.

Schwartz: I’m feelin’ a Broadway thing happening right now. Funny or Die Broadway.

Goodman: You doing anything for six months?  Wanna be on Broadway?

Leto: Busy. 
 

Photo: Sheryl Nields

Jared, at Cannes this past summer you spoke about how commercials can transcend into art.
Leto: I think it goes back to risk. When commercials stop being advertising, they can be art. And really at the end of the day if you’re making a great commercial selling a product that’s going to revolutionize our lives, that’s pretty fucking cool and amazing. And that’s 1984, that’s Apple, that’s the work of incredible minds and incredible craftsman, dreamers and technologists. So I’ve always loved advertising. When a lot of people were watching music videos, I was watching commercials and studying the cinematography and the care that was put into the editing and art direction. If we turn on the television or scroll through the Internet right now and we see banner ads and we look at commercials on YouTube or Facebook, we’d wanna puke our guts out because most of them are  so bad because they take such little risk.

Do you have a favorite piece of  creative?
Leto: I love Chris Cunningham. I think he’s a person who’s brought art to the few commercials that he’s done. When artists work with companies and they get a chance to do what they do and shine a light on a product to reinvent or rediscover, redefine, it’s pretty exciting. I mean you guys do that here [Funny or Die] all the time, right? Young creative or old creatives—give ’em a camera and an idea and go for it.

Bruss: Yes, it’s been very cool to be able to start working with brands in that way and to be able to have them trust us and take risks. We’re not an ad agency; we’re a group of content creators—young, emerging filmmakers. So yes, it’s taking a risk, but the brands that we’ve worked with seem to have a pretty good time doing it.

Schwartz: I think that’s Chipotle too. You need the craft married to narrative, especially in Los Angeles which is a town built on the power of people’s ability to tell stories.

Goodman: The Chipotle stuff, though, they’re not obsessed with metrics; they’re obsessed with telling their story of creating a better food supply chain, period.

Schwartz: And to me this is a uniquely Hollywood story. It’s CAA. We can talk about storied agencies and then suddenly there’s this other power here. As a person who runs an agency here, knowing that CAA is out there makes all of us work a little harder because those guys have a lot of good storytellers they have access to. So you’d better get your game up.

Goodman: Well, that was the idea. We just wanted to get closer to the creators. If we could just push aside all the layers and sit across from great creatives and say, we’ve got this idea and it happens to have something to do with a brand and they may be the funding behind it, but we just wanna talk about whether you like the idea or not, and if you do, then let’s go make it together.

Leto: As long as we gamify the pivot. [Laughter]

Jared, what cues do you take from your music that inform your other creative pursuits?
Leto: I think working with record companies taught me a lot in general. To be in the midst of that epic failure was a great opportunity to learn and learn. It’s interesting that a makeup tutorial artist will make more money month to month than a band will make on YouTube—even if the band has 10 times as many views on YouTube. So the system for artists is broken.

Goldman: Well, for us the great thing is that they’re still great artists making tons of music and I think they’re trying to market and promote it differently. Beyoncé’s a great example of doing her own thing and releasing her album using Instagram. So you see a lot of direct communication between the artist and their fans in terms of marketing and promotion.

Leto: Let me just interject for second. If I look at my Instagram right now, I get maybe 150,000 likes a photo, right? I’ve never been approached by a brand to do anything creative with my Instagram feed. Why? I’m a big believer that for platforms, whether it’s Spotify or Apple or Facebook or the coolest agency in the world, relationships with artists are always beneficial. But there is a conversation that’s not being had by lots of people.

Rob, can you share your horizontal theory about L.A.?
Schwartz: I came from New York over 20 years ago, and one of the first things you notice is that L.A. is very horizontal. The landscape itself is wide. In New York there is someone on top of someone, on top of someone. Tapping that sense of openness and easy collaboration hopefully yields better ideas.

Goodman: For all this conversation here, we could do a better job of actually creating community around the ad agencies, the distribution platforms, the talent and having conversations like this. We don’t do it enough.

John, what new creative levers are you pulling to push back against ad blindness and do authentic advertising?
Boiler: I find a lot of inspiration in the corporate social responsibility space. You know, like some of the work that we’ve been doing with Starbucks lately is, to me, what our audience is increasingly going to expect from big brands.  OK, so Starbucks wants to give everyone who works at Starbucks an education. I would love to see initiatives like that create lasting, trusting relationships between the audience and the brands that are not tied to a product launch or a brand campaign. The way a company behaves needs to be shown and you should say what you want to do right out in front and be held accountable for making progress toward that. And that’s the role of content to me—tell the story of progress the brand is making for people.

Goodman: There’s a book from 100 years ago that gets more relevant every day called The Cluetrain Manifesto, and the basic premise is that all brands are a conversation. You can no longer control the conversation, so your best bet is to be a part of it, yet brands ignore that all the time.

Chris, why are your offices here in West Hollywood instead of the beach or Playa Vista?
Bruss: The life blood of our company is our creative team, our writers and our directors, and they live on this side of town because this is where UCB [Upright Citizens Brigade] and Groundlings are, and the places that Will and Adam came up through are the same places that these guys are coming up through, too. Comedy, obviously, has always been an important part of a lot of different brand campaigns. But one of the reasons why it’s so important right now is because when you talk about having a conversation, nobody likes somebody who takes themselves too seriously. And if there are brands out there that can understand that if they’re laughing, they’re listening, and really strong connections with the consumer can be made.

schwartz: Funny is money.

Bruss: That’s a better answer. Use that one.

 

 

Carl's Jr. Is Launching 'Fast-Food's Hottest Burger,' Designed by an Ad Agency

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There's a new spicy burger at Carl's Jr. and Hardee's today—the Thickburger El Diablo. And it's being marketed as the "hottest burger in fast food."

Created by 72andSunny in Los Angeles, the new burger came out of an assignment to appeal to the large and growing Hispanic market in Carl's Jr.'s core Southwest market, according to Brad Haley, chief marketing officer for CKE Restaurants, parent company of Carl's Jr. and Hardee's. 

But the fast-food chain decided the burger could appeal to consumers at its nearly 3,000 locations nationwide, considering 56 percent of American homes have hot sauce in the fridge, according to NPD research. "Americans' tastes are getting more and more comfortable with flavor, with spice," said Haley. 

The Thickburger El Diablo, created by 72andSunny's art director and designer Gabo Curielcha, has sliced jalapenos, jalapeno poppers, pepper-jack cheese and spicy habanaro-bacon sauce. It's slated to be in all Carl's Jr. and Hardee's locations for the next four to five months as a limited-time offer.

If sales are solid, the fast-food chain will consider adding the burger to its regular menu. A crispy chicken sandwich version of the El Diablo is also available, and Haley said the brand "will likely be testing a version of this product as a breakfast sandwich." 

"Typically, hot products in fast food aren't really that hot," said Justin Hooper, group creative director at 72andSunny. "They have to cater to everyone. With this one, we really went all in on the hot, on the spice. We came up with the name 'El Diablo' because we want consumers to understand immediately that this is really the hottest burger in fast food."

To introduce the new burger, 72andSunny created two television spots featuring Victoria's Secret model Sara Sampaio.

The campaign also has a social component, with the hashtag #DiabloDare, which challenges the brand's target audience to try the burger and share their experience on social media for a chance to win prizes. 

Check out one of the new spots below: 

Tillamook Wants to Hear Your Opinions on Cheese, Yogurt, Milk and More

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Do you like your pepper jack cheese to have an extra kick? What about your yogurt? Is it creamy enough for you? Do you want your dairy company to hear what you have to say about its products and—this is the crazy part—take action?

If you live on the West Coast, you may be in luck. Tillamook, the 106-year-old farmer-owned dairy co-operative has just launched a consumer co-op with that goal in mind. The new initiative, created by 72andSunny in Los Angeles, deepens Tillamook's relationship with its customers.

Those who join—at no charge—can attend board meetings, submit ideas, vote on new products and go to exclusive foodie events. Beyond that, new co-op members are given a micro-loan of $5 through a program powered by KivaZip. In turn, members give that to independent entrepreneurs focused on sustainable farming. 

The move is part of Tillamook's effort to expand the brand from its Pacific Northwest roots to the greater West Coast, including California.  

"We're the perfect brand for people that are concerned and want to know what they're eating," said John Russell, director of marketing for Tillamook. "We've always been a pretty transparent company and very farm-to-consumer, so why not give consumers more of a voice in what we do? We're going to continue to grow and come out with new products and continue to look at how to make our products better, so why not invite consumers into the conversation?"

It's clear that consumers are intrigued by the concept—nearly 16,000 people signed up for the co-op within 24-hours of its launch, according to 72andSunny.

"This goes beyond a traditional ad campaign," said Jim Moriarty, director of brand citizenship for 72andSunny. "We've taken the co-op that has existed with the farmers for 100 years and extended that out to consumers.

"Tillamook goes deeper on the idea of this real food movement and takes a leadership role on the dairy side of that. There's been a lot of talk in real food in different categories, but there hasn't been a leadership voice in the dairy category." 

The agency, which won Tillamook's business last fall, has also created a new campaign for the brand with the tagline "Dairy Done Right." The spots emphasize how the company's structure—it has been run by a co-op of farmers since its inception in 1909—allows it to focus on its product quality over its profit margin, creating products the "right" way, according to Russell. 

"We know that our competition [can't be transparent] like we can," said Russell. "If we had something to hide it wouldn't be the smartest thing in the world to do but we don't. We want to be transparent and we think people want more transparent brands. " 

Check out the new spots below: 

James Corden Bickers With James Corden as Samsung Galaxy S6 Ads Flood In

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Forget about pre-order day for the Apple Watch. It's also launch day for the Samsung Galaxy S6 and S6 Edge, which means ads for the smartphone are rolling out all over the world.

The two most notable spots come from Cheil U.K. and 72andSunny for the U.K. and global markets, respectively. The Cheil spot stars James Corden twice over—as himself and his alter ego, an obnoxious commercial director named Wilf Meltson. It's the kind of self-aware celebrity-pitchman work we've seen a lot lately, even if Corden doesn't get as self-hating or downright scornful as Neil Patrick Harris or Ricky Gervais.



72andSunny's spot, meanwhile, eschews the comical for the aspirational, suggesting the Galaxy S6 is about feeling more alive "when possibility becomes reality, when the future becomes real."



There's plenty of other Galaxy S6 work to check out, too, not just from Samsung but from its carrier partners as well—for example, this new mcgarrybowen spot for Verizon Wireless.

CREDITS
Client: Samsung
Title: "James and Wilf"

Agency: Cheil London
COO: Matt Pye
Business Director: Andrew Boatman
Senior Account Manager: Fraser Campbell
Head of TV and Content: Nana Bempah
Production Assistant: Claire Sharp
Global Chief Creative Officer: Malcolm Poynton
Creative Director, Art Director: Jim Eyre
Creative Director, Copywriter: Dave Newbold
Production Company: RadicalMedia, Fulwell 73 Production
Director: Rosey
Executive Producer: Ben Schneider
Producer: Tommy Turtle
DP: Colin Watkinson
Production Designer: Tom Foden

Editorial Company: Whitehouse Post
Editor: John Smith
Assistant Editor: Gary Bowyer
Executive Producer: Kayt Hall
Producer: Antonia Porter

Grade: Absolute Post
Producer: Belinda Grew
Flame Operator: Dave Smith
Color Correct: Matt Turner
Sound Mix: Wave Studios
Mix: Ed Downham
Producer: Rebecca Boswell

Ad of the Day: Guitar Hero Live's Crazy Trailer Puts You on Stage in Front of a Real Crowd

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Guitar Hero Live isn't a virtual reality experience, but in terms of immersion, it's the next best thing, according to the just-released game trailer from 72andSunny.

The game and the trailer were both created with live-action film. You perform in a real band, in front of real crowds who react in real time to your playing. (As lead guitarist, you play in a variety of venues, from the smallest clubs to the main stage of an outdoor festival.) And you'd better play well—or as you can see in the ad, you might catch some grief from bandmates and fans.

The trailer is amusingly Spinal Tap-y at the beginning, indulging in the clichés of the backstage rock 'n' roll experience. Soon, though, you're led to the stage, where you'll either triumph or fail in front of a giant crowd.



"The creative center of both Guitar Hero Live and the trailer for the game is about bringing to life the visceral thrill and terror of being up there in front of thousands of people," says Tim Ellis, chief marketing officer of Activision Publishing.

Indeed, the trailer was made from the same building blocks as the game. 72andSunny, along with director Giorgio Testi and co-director/game developer Jamie Jackson, shot additional footage from the live-action shoots for the game—and used them for the trailer.

In addition to GH Live, in front of crowds, the game also introduces GHTV, a mode that lets you play along to a continually updated collection of official music videos across various genres. In all, it's quite a leap forward for a console franchise that was the quickest in gaming history to reach $1 billion dollars in sales in North America and Europe, and was played by over 40 million people.

"Guitar Hero is a franchise that so many people love. Figuring out how to bring it back with true breakthrough innovation has been years in the making, and a labor of love," says Eric Hirshberg, CEO of Activision Publishing.

"Guitar Hero Live lets people rock real crowds with real reactions. Our goal was literally to give people stage fright. And with GHTV, we have created the world's first playable music video network. All of it is playable on consoles, or mobile devices. Guitar Hero is back and better than ever."

CREDITS
Film Credits
Client: Activision Publishing
Product: Guitar Hero Reveal Trailer
Title: It's About to Get Real

Activision
Chief Executive Officer Activision Publishing:  Eric Hirshberg
Chief Marketing Officer Activision Publishing:  Tim Ellis
VP of Global Brand Marketing, Head of Digital:  Jonathan Anastas
Consumer Marketing Manager: Orlando Baeza
Consumer Marketing Manager: Karen Starr

72andSunny
Partner, Chief Creative Officer: Glenn Cole
Partner, Chief Strategy Officer: Matt Jarvis
Group Creative Director: Frank Hahn
Creative Director/Writer: Tim Wolfe
Creative Director/Designer: Peter Vattanatham,
Lead Designer: Garret Jones
Lead Writer: Evan Brown
Designer: Ryan Dols
Writer: Jack Lagomarsino
Director of Film Production: Sam Baerwald
Film Producer: Kara Fromhart
Business Affairs Director: Amy Jacobsen
Business Affairs Manager: Kelly Ventrelli
Junior Business Affairs Manager: Amy Shah
Group Brand Director: Mike Parseghian
Brand Director: Torie Gleicher
Brand Coordinator: Laura Black
Group Strategy Director: Bryan Smith
Group Strategy Director: John Graham

Production Company - Pulse Films UK
Director: Giorgio Testi
Co-Director: Jamie Jackson of Freestyle Games
Director of Production: Claire Wingate
Line Producers: John Bannister & Isabel Davis

Game Developer – Freestyle Games
Jamie Jackson – Co-Director (co-director under Production and Creative Director under FSG)
Jonathan Napier – Projects Director
Mike Rutter – Art Manager
Joel Davey – Producer
Gareth Morrison – Assistant Art Director
Andy Grier – Lead Audio Designer
Jon Newman – Senior Audio Designer
Mike McLafferty – Audio Designer / Licensed Equipment Liaisons
Neil Watts – Lead Animator
Jason Pickthall – Lead Concept Artist
Phil Bale – Lead Environment Artist
Pete Nicholson – Lead Character Artist
David Moulder – Lead Technical Artist
Neil Dodd – Lead UI Artist

Editorial - Spotwelders
Editor: Robert Duffy
Assistant Editor: Sophie Kornberg
Executive Producer: Carolina Sanborn
Producer: Lisa English

Game CG & VFX- Framestore UK
Pedro Sabrosa - VFX supervisor
Alan Woods - CG supervisor
Russell - Horth - Compositing supervisor
Kate Windibank - Compositing supervisor
Robin Reyer - Lead Technical Director
Liz Oliver - Senior Producer
Helen Kok - Line Producer

Color Grade - Framestore UK
Colorist: Edwin Metternich

VFX & Online Finishing - Framestore LA
Executive Producer: James Razzall
Senior Producer: James Alexander
Production Manager: Eric Kimelton
Flame Artist US: Bruno De la Calva

Sound Design - Human
Sound designer: Gareth Williams
Producer: Jonathan Sanford

Audio Mix - Lime Studios
Executive Producer: Susie Boyajan & Jessica Locke
Engineer: Zac Fisher
Assistant engineer: Kevin McAlpine

Logo Mnemonic Animation - Blind
Tobin Kirk - Executive Producer
Amy Knerl - Head of Production
Greg Gunn - Creative Director
Scott Rothstein - Producer
Daniel Zhang - Animator
Shawn Kim - Animator
Henry Pak - Animator
Ash Wagers - Compositor
Lawrence Wyatt - Designer
Ayla Kim - Designer

Logo Mnemonic Sound Design - Barking Owl
Sound Designer: Michael Anastasi
Head of Production: Whitney Fromholtz
Creative Director: Kelly Bayett

How Snapchats Hidden in Black Ops 2 Led to Today's Big Live-Action Trailer for Black Ops 3

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Activision unleashed its live-action trailer for Call of Duty: Black Ops 3 today. And it's a typically impressive production from 72andSunny—a documentary-style look at a world decades from now in which humans have used technology to fully optimize our physical selves (including weaponizing our very bodies) but are starting to lose our souls in the process.

There are some notable differences, though, from past Call of Duty campaigns.

First off, there's no celebrity anchoring the proceedings. This is somewhat rare. Past Black Ops ads have featured Jimmy Kimmel,Kobe Bryant and Oliver North. And the larger Call of Duty advertising canon has starred everyone from Megan Fox and Jonah Hill to Robert Downey Jr. and, last year, Kevin Spacey.

But perhaps even more notably, Activision fell in love this time with a new platform—Snapchat—to rile up Black Ops fans and get them to contribute to the marketing of the game they love, leading up to this new trailer.

First, have a look at the live-action trailer, released today. It follows the ever-escalating technological improvements to human performance. And it asks how far is too far—and if we will lose our humanity along the way:



Now, let's step back and look at the Snapchat campaign from early April, developed by Edelman Digital and AKQA along with game developer Treyarch. The campaign involved going into the software and updating the maps for Black Ops 2, which was released two years ago, to hide the Snapchat ghost symbol in various places in those worlds.

Black Ops 2 players immediately noticed the software update, of course, and within a matter of hours they began to find the Snapcodes—which opened short, distressing video clips. The meaning of the clips was never explained, and they didn't mention Black Ops 3—but the gamers quickly began speculating about whether they were indeed a teaser for just that.

Here's video of the first major YouTuber to discover the in-game Snapchat tags:



This is the first time Activision has planted Easter eggs in an existing game to tease an upcoming game. And Tim Ellis, chief marketing officer at Activision, tells Adweek that Snapchat was an almost perfect vehicle through which to do that, particularly for this title.

"It's a game that is all about being cryptic, secretive and morally ambiguous. And the way in which we revealed this speaks to those qualities," he said. "We all know Snapchat is the fastest-growing app in the social space. It's also one of the dark socials. For a game that's all about covert, dark, non-traceable, cryptic messages, Snapchat was a great fit tonally. It's a great marriage of media and message."

Here's a YouTuber who grabbed the Snapchat videos and cut them into a Call of Duty video:



It didn't hurt, of course, that Snapchat's main demo—like Call of Duty's—is young males, and that Snapchat delivers roughly 200 million monthly average users.

No money changed hands. Unlike some paid Snapchat campaigns, this one was completely organic. And the results were impressive. Activision has increased its Snapchat follower count by more than 300,000 since the teaser campaign kicked off.

"We were gaining two followers per second on day one," says Ellis.

A few days after the Snapchat campaign broke, Activision confirmed Black Ops 3 with the official teaser trailer (see below), all of which set the stage for the live-action piece.



The campaign continues this Sunday with the big unveiling of the gameplay trailer, created by Ant Farm.

As a whole, the campaign clearly turns the marketing process into a game itself for the audience, serving as an homage to hard-core fans while also using them to keep the franchise growing. "With a young male player base, it's always important for us to be progressive and use surprise and delight tactics whenever possible, says Ellis.

As for the lack of celebrities, well, maybe that will change as the expected late-2015 release date for the game gets closer. Says Ellis: "You can be sure there will be lots more surprises along the way."

UPDATE: And here is the gameplay trailer.



CREDITS
Client: Activision
Project: "The Ember"

Activision
CEO Activision Publishing – Eric Hirshberg
EVP, Chief Marketing Officer – Tim Ellis
SVP, Consumer Marketing – Todd Harvey
VP, Consumer Marketing – Ryan Crosby
Director, Consumer Marketing – Carolyn Wang
Manager, Consumer Marketing – Andrew Drake

72andSunny
Chief Executive Officer – John Boiler
Chief Creative Officer – Glenn Cole
Chief Strategy Officer – Matt Jarvis
Group Creative Director – Frank Hahn
Creative Director, Writer – Josh Fell
Creative Director, Designer – Rey Andrade
Lead Writer – Jed Cohen
Senior Writer – Kako Mendez
Senior Designer – Robbin Ingvarsson
Co-Head of Strategy – Bryan Smith
Group Strategy Director – John Graham
Senior Strategist – Daniel Teng
Chief Production Officer – Tom Dunlap
Director of Film Production – Sam Baerwald
Executive Film Producer – Dan Ruth
Film Producer – Shannon Worley
Film Production Coordinator – Alissa Stevens
Group Brand Director – Mike Parseghian
Brand Director – Simon Hall
Brand Manager – Brian Kim
Brand Coordinator – Jack Young
Business Affairs Director – Amy Jacobsen
Business Affairs Director – Alex Lebosq
Business Affairs Manager – Kelly Ventrelli
Business Affairs Manager – Beau Thomason
Business Affairs Manager – Casey Brown

Production Company: Pecubu Productions
Director – Patrick Clair
DP – Magni Agustsson
Executive Producer – Jennifer Sofio Hall
Producer – Kelly Christensen

Editorial: Rock Paper Scissors
Editor – David Brodie
Assistant Editor – Niles Howard
Assistant Editor – Josh Hayes
Executive Producer – Angela Dorian
Producer – Dina Ciccotello

Postproduction:
Design Studio: Elastic
Creative Director – Patrick Clair
Executive Producer – Jennifer Sofio Hall
Producer – Carol Salek
Production Coordinator – Cudjo Collins
Designers – Paul Kim, Kevin Heo, Jeff Han
2D Animators – Yongsub Song, Steve Do
Head of 3D – Kirk Shintani
CG Supervisor – Andrew Romatz
3D Artists – Cody Woodward, Andy Byrne, Ian Ruhfass, Josephine Kahng, Christian Sanchez, Adam Carter, Alyssa Diaz, Erin Clarke, Joe C, Joe Paniagua, Samuel Ortiz, Wendy Klein, Miguel Salek, Joe Chiechi
Lead Compositor – Andy McKenna
Additional Compositors – Matt Sousa, Steve Wolf, Andres Barrios, Richard Hirst, Stefan Gaillot, Christel Hazard
Finishing – Gabe Sanchez, Kevin Stokes, Erik Rojas, David Tregde

Telecine: A52
Colorist – Paul Yacono
Color Assistant – Chris Riley

Sound Design & Mix: Lime Studios
Sound Editor, Mixer – Rohan Young
Assistant Sound Editor, Assistant Mixer – Jeff Malen
Producer – Susie Boyajan

Music: Original Score by Human

————

 

Client: Activision
Game: Call of Duty: Black Ops 3
Spot: "Call of Duty: Black Ops III Reveal Trailer"
Agency: Ant Farm
Concept: Ant Farm
Chief Creative Officer: Rob Troy
Creative Director: Ryan Vickers
Editor: Joe Lindquist
Cinematography: Jay Trumbull & Jason Norrid
Producer: Shane Needham & Marquis Cannon
Associate Producer: Connor Callaghan
Finishing: Mark Futa & Jen Levine
Finishing/Colorist: Ant Farm and Therapy Studios 
Graphics and Mnemonic Design: Mike Pendola (Creative Director), Topher Hendricks (Producer)
Sound Mix: Pat Bird, SonicPool


Leo Burnett Toronto Wins Big at Webby Awards for 'Like a Girl' Campaign

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Results from the 19th Annual Webby Awards are in, and Leo Burnett Toronto scored a top honor, claiming the title of Webby Agency of the Year.

The honor is given to the shop that scores the most Webby awards and nominations. This year presented a tight race for agencies, but Leo Burnett's Toronto office edged out the competition, racking up six Webby's and five People's Voice Awards for the Always "#LikeAGirl" campaign.

The campaign's awards included Best Use of Video (Social), Short Form (Branded), Viral (Branded) and Online Commercial (Advertising and Media). Leo Burnett Toronto also brought in a win for its work on the IKEA "Quick & Easy" series.   

Other top agency winners this year included R/GA, BBDO New York, Droga5, 72andSunny, Mullen, and Crispin Porter + Bogusky. Mullen's viral "World's Toughest Job" campaign received two nods in the Branded Live Experiences and Branded Unscripted (Online Film and Video) categories, while Ogilvy One London's "Magic of Flying" outdoor campaign racked up a few wins, as well.

Judges for this year's awards included Pereira & O'Dell's PJ Pereira, Barton F. Graf 9000's Gerry Graf and Wieden+Kennedy's Colleen DeCourcy. 

Take a look at a few of the winning campaigns below.

Agency: Leo Burnett Toronto
Awards: Six Webby Awards, five Webby People's Voice Awards, Webby Agency of the Year
Winning work: Always "#LikeAGirl," IKEA "Quick & Easy"

Agency: CP+B
Awards: Five Webby Awards, two nominations 
Winning work: The Tonight Show With Jimmy Fallon (Websites), Domino's iPad ordering app  

Agency: BBDO New York
Awards: Four Webby Awards, 15 nominations
Winning work: Pedigree "Transformation," American Red Cross "Hope.ly," Bud Light "Whatever Happens"

Agency: 72andSunny Los Angeles
Awards: Two Webby Awards, 16 nominations  
Winning work: OK Google launch 

Agency: R/GA
Awards: 1 Webby Award, 24 nominations 
Winning work: Google "Year in Search," Beats by Dre "The Game Before the Game"  

Agency: Droga5
Awards: Two Webby Awards, 10 nominations
Winning work: Under Armour "I Will What I Want," Unicef Tap Project 

Winners were announced on Monday, and on May 19 the awards show, hosted by comedian Hannibal Buress, will be viewable on webbyawards.com.

Click here to view all the winners from this year's awards.

Samsung Crafts an Avengers VR Experience You Can Try Right Now on Your Phone

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Virtual reality is great for getting closer to things. And for so many young people, it doesn't get much better than getting close to celebrity athletes and superheroes.

72andSunny's new Samsung campaign has plenty of both, thanks to the client's stable of star atheletes and its partnership with Marvel's The Avengers: Age of Ultron. The centerpiece is a two-minute VR experience for the Galaxy S6 and Gear VR Headset in which you're placed dead center in the middle of a battle between the Avengers and Ultron robots.

Adweek previewed the impressive VR experience last week. (It will be available for download later today at the Oculus Store.) Those without a Gear headset can still get an approximation of it, though. The YouTube video below was designed as a 360-degree experience—if you watch it on an Android device, you can move the phone around in all directions and see difference parts of the room as the action unfolds:



For the 72andSunny creatives, it was a nice way to continue to experiment in the burgeoning VR space. "It's kind of like looking at a sculpture instead of looking at a photograph," partner and executive creative director Bryan Rowles said. "You have to make sure everything is moving and interesting at all times."

The larger campaign, themed "We Are Greater Than I," is part of the Galaxy S6 launch globally and is built around the idea of teamwork. That's a theme for Samsung across its sports and entertainment projects, and it's a theme of The Avengers as well—thus, the partnership was nice conceptual fit.

72andSunny also made two cinematic films for the campaign, directed by DNA's Marc Webb, in which four celebrity athletes and two superfans are recruited to be Avengers themselves. The athletes include official Samsung endorsers Lionel Messi, surfer John John Florence and cyclist Fabian Cancellara—as well as  Green Bay Packers running back Eddie Lacy (who isn't a Samsung athlete but who got the gig mostly because wears a Hulk Under Armour compression shirt under his football jersey).

Check out those films here:



"We didn't want the films to be dead ends," said Rowles. "That's where the virtual reality experience came about. You get to experience this campaign, not just watch a film about it."

The third piece of the campaign extends to the real world, as Samsung is distributing 1,000 briefcases globally that will have a Galaxy S6 in it, plus the VR goggles with the Avengers VR experience preloaded on the phone.

Many more people will see the films than experience the VR. But Jamie Park, head of experiential marketing at Samsung Mobile headquarters in South Korea, tells Adweek that even limited reach with the VR can have a remarkable effect.

"We've seen a growing interest from studios around the additive experience VR can deliver to fan engagement," Park said. "We have been partnering with other brands to help create VR storytelling content, and you will continue to see more of that in the future. We believe that a single great experience can create an enormously positive impact that will help strengthen both brands and build long-term customer loyalty."

Carl's Jr. Makes the Most Absurdly American Ad for Its Hot-Dog-and-Chips Cheeseburger

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Putting a hot dog and potato chips on your cheeseburger is the ultimate expression of American-ness, according to Carl's Jr. So, this 72andSunny ad for that monstrosity—an official menu item called the Most American Thickburger—celebrates that patriotism to a ridiculous degree. And Samantha Hoopes in a stars-and-stripes bikini is just the beginning.



People are making fun of this particular cheeseburger, of course. Check out Jimmy Kimmel's takedown below, in which he imagines the craziest item on the Carl's Jr. menu—and introduces a memorable new tagline for the place.

Virtual Reality Is Grabbing Brands’ Attention but Not Their Ad Dollars

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More than a year after Facebook's $2 billion acquisition of Oculus Rift and virtual reality's promise to transform digital storytelling, major marketers are taking the 3-D technology out for a test drive but are far from ready to shift their activations into high gear.

"This year we've probably got three conversations going on with clients about ways that they can use virtual reality," said Matt Powell, co-president of Kirshenbaum Bond Senecal + Partners. "Last year, we were having one conversation."

Top brands like Mountain Dew, Volvo and Jim Beam have dabbled with VR in recent months to build buzz around experiential events and product launches.

After testing Oculus Rift last fall at a skateboarding event in Brooklyn where consumers could virtually take a ride with their friends, Mountain Dew ran a second VR activation at South by Southwest with a campaign targeting snowboarders that added live-action video. The idea was to turn one-off campaigns into hubs of digital content—similar to mini App Stores.

That strategy of rapidly churning out fresh videos is why Dan LaCivita, president of Firstborn, which ran both campaigns, is bullish on VR. "Once you have this platform, you're able to reuse it from event to event," he said. "Those are the brands that get a lot of bang out of this."

Still, like all nascent technologies, VR has challenges to overcome before it can be taken seriously as an advertising platform. When Volvo wanted to promote its XC90 SUV at last year's Los Angeles Auto Show, it built a mobile app that works with Google Cardboard, the Internet giant's own version of VR. Holding up a phone to the device let users take a virtual test drive and check out the car's interior.

The campaign gave agency R/GA hands-on experience with VR, said Nick Coronges, the agency's global chief technology officer. He noted VR remains a small area of investment—comparing it to mobile marketing, which took years to gain traction with agencies and brands. And with the growth in wearables and connected devices, keeping up with VR—and steering clear of failures like Google Glass—will be a tougher challenge for brands. "What you'll see is a lot of experimentation," he said. "We might be where mobile was in 2005."

Costly production is also an issue, as videos can run more than $1 million. "You're now considering producing in a 360-degree environment, so it increases your postproduction costs exponentially," explained Tom Dunlap, 72andSunny's director of production. "I would venture to say that it's more expensive than television commercials." To cut costs, the agency is experimenting with 3-D printers for building inexpensive camera equipment like rigs used to shoot video from multiple angles.

Mike Rubenstein, vp of integrated solutions at Hill Holliday, who has done VR work for Merrell, agreed that it is difficult to justify the steep cost, especially as headsets like Samsung Gear retail for $200 and others aren't even available to consumers.

"It's a bit of a gamble, and you are making something of an investment in the creation of this content, which is not second nature to most on the agency or the production side," he said. "You kind of need to go all-in at this point to make it worthwhile."

How 72andSunny Helps Brands Build Customer Relationships and Be Better Citizens

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Specs
Current gig Director of Brand Citizenship, 72andSunny
Previous gig CEO, Surfrider Foundation
Twitter@jimmoriarty
Age 52

You joined 72andSunny from the nonprofit Surfrider Foundation. What big idea did you bring with you?
At Surfrider, we had one idea and that was coastal environmentalism. One of the fastest-growing opportunities to scale ideas is through corporate partnerships, and specifically, those connected to brands.

You oversee the agency's brand-citizenship initiative. Tell us about it.
It shows brands that doing good can be good for business; it's how they build deeper relationships and turn customers into advocates. The Tillamook Co-op, which gives consumers more control over the dairy products they consume, also supports the real-food movement through microloans in partnership with Kiva Zip [which makes interest-free loans to small-business owners].

How were you involved in the recent Tillamook campaign?
Tillamook deserves huge credit for being part of the real-food movement for the past century. The brand-citizenship piece is to say if we stand for real food, then let's stand for real food with as kind of a warm embrace as possible. We partnered with Kiva Zip. You can vote to support a real-food project, and your vote is the equivalent of a $5 loan at Kiva Zip that Tillamook makes on your behalf. People are stoked about it.

Why now for such a program?
What we've seen in the past five years were some early, small brands being launched around the idea of brand citizenship—Warby Parker and Toms come to mind. You can almost think of that as the startup of brand-citizenship brands. 72, being an early adopter of concepts, was also early on that. What we are doing now is leaning even more heavily into that idea.

Why is that consumer connection so important?
The short version is millennials stand for more, want more and want to purchase brands that have meaning. It's really not just millennials. It's all of us that have access to all the same toolsets. Within five years, 80 percent of all adults on the planet will have a smartphone. We have access to information that's transparent. We can find out what companies are doing. We can be vocal about that. We can share our views. So bad practices will be punished and great practices will be celebrated. In this case celebration mean purchases.

What don't marketers understand about consumers, specifically millennials?
One of the most interesting elements I see with millennials is their willingness to support new brands and brands that are evolving quickly. Jessica Alba was here last week and had a lot of one-liners that summarized this question. One was that new moms read labels. If you read labels and you're looking at Method soap versus a [top 10] soap company and you are reading something positive on one, whether it's a new or established company you're drawn to what the label stands for, what the brand stands for.

What do you hope to accomplish with the initiative?
I hope to have brands that are already operating at scale using their influence to further enrich their customers' lives. Some of our brands are already doing that brilliantly. The opportunity is really to not just support great ideas, but to also have your consumers understand what you're doing. I think that every brand can get better at connecting their messages and what they stand for [with consumers].

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